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[00:00:42]
[00:00:42] #minecraftforge - Sun Dec 10 00:00:42 2017
[00:00:42] ---
[00:00:51] * Topic is ':Downloads: http://files.minecraftforge.net Documentation: http://mcforge.rtfd.io Rules: http://goo.gl/T2Lz3F'
[00:00:51] * Set by LexLap2 on Sun Dec 04 17:30:28
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[03:46:32] <billy> so i've been looking for hours, and I cant figure out where water kills grass in code. I'm trying to find it so I can add the logic to my custom liquids because they currently do not kill grass the way water does. any pointers?
[03:47:43] <billy> i feel like it's something stupid simple I am overlooking
[03:47:56] <Commoble> mm, lemme open up eclipse and take a look
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[03:53:41] <Commoble> There's a thing in BlockGrass's updateTick function that turns the block into dirt if the block above it is too dim
[03:54:13] <Commoble> specifically, if the light level in the tile above it is less than four and the light opacity of the tile in that block is greater than 2
[03:54:16] <Commoble> water's opacity is 3
[03:56:43] <Commoble> If that's the cause of it, then as long as you set the opacity of your liquid it should kill grass like water does
[04:00:08] <billy> hmmm, makes sense, but where is water's opacity set? i'm not seeing that
[04:00:51] * Matthew (~matt@irc.prenger.co) has joined #minecraftforge
[04:01:14] <billy> nvm, i see it
[04:01:20] <billy> thank you so much
[04:06:56] <billy> that was definitely it. works like a charm ^_^ had a feeling it was something simple I overlooked ;)
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[08:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20171210 mappings to Forge Maven.
[08:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20171210-1.12.zip (mappings = "snapshot_20171210" in build.gradle).
[08:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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[11:39:52] <Ordinastie> that Dangerous alternative prefix warning is annoying :/
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[11:43:47] <Ordinastie> I don't even see a way around it :x
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[12:17:20] <TechnicianLP> could be by designd ...
[12:18:55] <TechnicianLP> one could maybe introduce a mechanic in which the mod the alternative prefix belongs to gets asked if thats ok ... (and default to false > give warning)
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[12:23:42] <Ordinastie> but you can't have framework call the registration for you
[12:25:41] <Ordinastie> in my current case, the regsisters are called from a static initializer from a class that is loaded by the annation processor in my core
[12:26:28] <Ordinastie> *annotation
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[13:11:18] <TechnicianLP> is there a good way to retain a reference to a EntityPlayerMP instance specific to a player? (replace the object if the player object changes due to dimensionchange/ dont rely on GC if the player logged off etc.)
[13:13:07] <TechnicianLP> basicaly because i have a te that needs access to the player that placed it (nad i dont want to constantly search him out from the list)
[13:13:40] <Ordinastie> search only when your weak ref is gone
[13:14:00] <TechnicianLP> that would rely on the old instance being gced though ...
[13:34:20]
[13:34:20] #minecraftforge - Sun Dec 10 13:34:20 2017
[13:34:20] ---
[13:34:20] * Topic is ':Downloads: http://files.minecraftforge.net Documentation: http://mcforge.rtfd.io Rules: http://goo.gl/T2Lz3F'
[13:34:20] * Set by LexLap2 on Sun Dec 04 17:30:28
[13:34:20] * Server sets mode: +C
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[13:34:20] * Server sets mode: +t
[13:34:20] * Server sets mode: +f #RegisterYourNameMoron
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