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[00:00:38]
[00:00:38] #minecraftforge - Thu Feb 23 00:00:38 2017
[00:00:38] ---
[00:00:46] * Topic is ':Downloads: http://files.minecraftforge.net Documentation: http://mcforge.rtfd.io Rules: http://goo.gl/T2Lz3F'
[00:00:46] * Set by LexLap2 on Sun Dec 04 17:30:28
[00:12:42] * iari (~iari___@tyaralin.shadowdrake.eu) Quit (Quit: Leaving)
[00:12:53] <drazuam> Sooo I'm having a bit of a problem
[00:13:20] <drazuam> lets say that for some godforsaken reason I wanted to draw a rectangle in an arbitrary location in the world
[00:13:40] <drazuam> Is there any way to achieve that?
[00:13:46] <drazuam> Like with a texture?
[00:13:59] <drazuam> My google fu is failing me right now
[00:14:13] <Ordinastie> yes
[00:14:29] <Ordinastie> with RenderWorldLastEvent and proper openGL
[00:14:44] <drazuam> Cool cool
[00:15:01] <drazuam> I'm actually calling it off of my rendering tile entity
[00:15:10] <drazuam> I'm assuming that would work?
[00:16:56] <Ordinastie> you can have it drawn from your TESR yes
[00:17:28] <drazuam> Hmm
[00:17:43] <drazuam> I might just have to keep bashing my head against my keyboard then
[00:17:53] <drazuam> I think I found a pretty decent guide now though
[00:18:07] <drazuam> (right after I finally give up and asked the irc too....)
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[00:30:03] <DiscworldZA> hey, anyone around here familiar with EntityLiving navigation?
[00:31:04] <williewillus> i've looked at it before, but never actually used it :P
[00:31:10] <williewillus> go ahead and just ask and if anyone knows they'll respond
[00:32:08] <DiscworldZA> so my problem is i connected the navigation to an AI task and the entity is suppose to follow the player..however when spawned it only moves to the first position of the player and stops there...even though a setpath is called for the navigator
[00:32:40] <DiscworldZA> and the path keeps being updated yet it is not moving
[00:33:52] <DiscworldZA> AI class for reference -> http://pastebin.com/4Gjrwy2c
[00:37:01] <williewillus> try calling setMutexBits(3) in the constructor of the AI task
[00:37:14] <DiscworldZA> what does that do?
[00:37:31] <williewillus> it prevents another task with the same flags set from running together with yours
[00:37:42] <williewillus> 3 is 1 | 2 which if I recall correctly is head rotaiton and movement
[00:38:08] <williewillus> setMutexBits(3) says "my ai task moves the head and sets a motion path so don't let another one run together with it"
[00:38:21] <williewillus> *if it also has some of the same flags set
[00:38:59] <DiscworldZA> not that...
[00:39:14] <DiscworldZA> also there shouldnt be any other tasks atm
[00:39:57] <DiscworldZA> how does task priority work?
[00:40:30] <DiscworldZA> thing is williewillus is that its not the task...since the task is updating...?
[00:42:08] <williewillus> from the javadoc of EntityAITasks.canUse:
[00:42:09] <williewillus>      * Determine if a specific AI Task can be executed, which means that all running higher (= lower int value) priority
[00:42:09] <williewillus>      * tasks are compatible with it or all lower priority tasks can be interrupted.
[00:42:09] <williewillus>      */
[00:42:10] <williewillus>     private boolean canUse(EntityAITasks.EntityAITaskEntry taskEntry)
[00:43:25] <DiscworldZA> ah ok makes sense
[00:43:28] <williewillus> idk about the details then. you might want to check out vanilla's classes that do player following
[00:43:32] <williewillus> and see what they do in each method
[00:43:51] <williewillus> e.g. EntityAITempt which is basically "follow player when holding item" so just look at it without the "holding item" part
[00:52:36] <williewillus> oh i remember, bit 1 is moving, bit 2 is looking, bit 4 is swimming for mutexbits
[00:52:54] <williewillus> i updated the comment but mcpbot isn't responding to commands rn
[00:54:11] <MCPBot_Reborn> not true
[00:54:20] <killjoy> He's ignoring you
[00:54:23] <williewillus> lol
[00:54:24] <DiscworldZA> new update method -> http://pastebin.com/dd3Ys92D tempt update -> http://pastebin.com/V3PR5rTC but still not
[00:54:40] <williewillus> did you look at the other methods?
[00:54:44] <williewillus> to see if what you did makes sense
[00:54:46] <DiscworldZA> still only moves to where i was when it was spawned..
[00:57:11] <williewillus> what I said above + why do you have a setplayer method? is it being called by someone?
[00:57:17] <williewillus> *something :P
[00:57:24] <DiscworldZA> williewillus it will be called
[00:57:29] <DiscworldZA> not currently
[00:57:43] <williewillus> your task will just overwrite it :P
[00:58:01] <DiscworldZA> atm yes
[00:58:20] <williewillus> put prints in into each method and see when they're being called
[00:58:53] <williewillus> also what's `AITask`? doesn't look like a vanilla class
[00:59:28] <DiscworldZA> http://pastebin.com/dj6wyzke
[00:59:46] <williewillus> aka a pointless class ;p okay so yeah try printing
[01:00:13] <DiscworldZA> aka a precaution for default super calls XD
[01:01:13] <williewillus> that makes no sense
[01:01:20] <williewillus> the super class pass through to EntityAITasks
[01:01:27] <williewillus> having that as a superclass does literally nothing
[01:02:52] <DiscworldZA> when i get close it does update and continue...when i leave it does one reset then shouldexecute until i get close again
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[01:03:02] <DiscworldZA> so its not the task?
[01:03:38] <williewillus> depends on what you want to do :P
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[01:03:52] <williewillus> your task only continues if a player is constantly within 5 of it
[01:04:01] <williewillus> because containueExecuting checks for a new player
[01:04:13] <williewillus> regardless if an old one is already set
[01:04:28] <DiscworldZA> but shouldnt the navigator move none the less"?
[01:04:49] <DiscworldZA> regardless of which player is closest?
[01:05:30] <DiscworldZA> since it should find the closest player and then move to it...everytime the update is run?
[01:08:22] <DiscworldZA> tryMoveToEntityLiving is returning true...which means the navigator is suppose to navigate?
[01:09:11] <williewillus> can you post your updated task
[01:09:42] <DiscworldZA> http://pastebin.com/vMreiL0e
[01:10:07] <williewillus> your reset clears the path :P
[01:10:16] <DiscworldZA> which reset?
[01:10:20] <williewillus> resetTask
[01:10:32] <DiscworldZA> only when continueexecuting returns false
[01:11:34] <williewillus> which it does when you move 5 blocks away :P
[01:12:28] <DiscworldZA> made it 100 blocks..still nothing XD
[01:14:20] <williewillus> I don't understand what the problem is, the task owner doesn't keep going after you move out of range?
[01:14:45] <DiscworldZA> it doesnt follow me after it initially moved to my position...
[01:15:53] <williewillus> and the task no longer gets called after the first move?
[01:16:02] <DiscworldZA> it does get called XD
[01:16:11] <DiscworldZA> which is my confusion!?
[01:16:12] <williewillus> then use a debugger and step through it
[01:16:16] <DiscworldZA> did..
[01:16:20] <DiscworldZA> everything seems fine
[01:16:44] <DiscworldZA> navigator does return true...meaning the set pah was successfull but its not moving towards me
[01:17:05] <DiscworldZA> path*
[01:17:37] <DiscworldZA> even printing my position does update so the entity its trackings position is changing
[01:18:02] <williewillus> idk then, is this a vanilla navigator?
[01:18:12] <DiscworldZA> yes
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[01:46:29] <DiscworldZA> well...i found the issue XD
[01:47:19] <DiscworldZA> entity.getAIMoveSpeed() keeps decreasing until 0 for some reason...
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[01:51:14] <Corosus> havent kept up with backlog much, but try just passing 1D for second param of tryMoveToEntityLiving instead of getAIMoveSpeed
[01:51:40] <Corosus> since the value that method returns depends on a lot of things you are probably causing a bit of a logic loop by using it that way
[01:52:27] <DiscworldZA> Corosus yeah i figured.
[01:52:40] <DiscworldZA> im currently passing 0.42f
[01:52:50] <DiscworldZA> seems to be close to Player movement speed
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[04:07:24] <drazuam> I feel like sharing -> https://gfycat.com/ExhaustedWastefulKid
[04:10:44] * Keridos is now known as Keridos|away
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[04:13:35] <kashike> drazuam: https://s-media-cache-ak0.pinimg.com/736x/80/df/37/80df374b87514c44651ff78330537dca.jpg
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[04:47:44] <mrkirby153> I feel like I'm missing something extremely obvious. I'm just getting back into modding and for some reason, my listener for RegistryEvent.Register<Block> or <Item> isn't being called
[04:47:52] <mrkirby153> Is there anything special that I need to do to listen for those events?
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[04:51:04] <McJty> Perhaps show us your code?
[04:51:30] <mrkirby153> Oh, yeah
[04:51:35] <mrkirby153> https://paste.mrkirby153.tk/esasotawib.java
[04:51:38] <mrkirby153> There's my code
[04:54:07] <mrkirby153> McJty, ^
[04:55:48] <McJty> hmm not sure
[04:56:04] <mrkirby153> I'm not getting logger messages
[05:00:37] <TehNut> RegistryEvent.Register is fired before preinit
[05:00:45] <moxiegrrl__> Okay. Has anyone made a mod yet that allows you to shear llamas?
[05:00:49] <TehNut> You have to subscribe with @EventBusSubscriber and use a static listener
[05:02:01] <mrkirby153> TehNut, Like this? https://paste.mrkirby153.tk/jejibovuku.java
[05:02:23] <TehNut> Static listener meaning the event method being static
[05:02:28] <mrkirby153> ah
[05:02:34] <TehNut> public static void registerItem(...)
[05:03:13] <mrkirby153> And annotate the class?
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[05:03:29] <TehNut> Annotate the class with EventBusSubscriber and annotate the method as usual
[05:03:54] <mrkirby153> Ah, derp. I should've read the docs a bit more closely
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[06:40:29] <blood> Aroma1997 did you ever add Fluid events to IC2?
[06:40:50] <blood> so I can add proper protection for fluids
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[07:28:00] <hommiesteven> lol curse forge confused me
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[07:38:25] <Aroma1997> blood|wrk: I haven't had the time to do anything in IC2 in the last couple of months, but it's still on my todo-list
[08:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20170223 mappings to Forge Maven.
[08:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20170223-1.11.zip (mappings = "snapshot_20170223" in build.gradle).
[08:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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[08:20:42] <hommiesteven> what program is there to use for bukkit and forge for minecraft .1.10.2
[08:21:04] * gigaherz|work (~gigaherz@84.89.63.25) has joined #minecraftforge
[08:21:42] <immibis> does bukkit exist for 1.10.2?
[08:21:48] <immibis> i thought bukkit died
[08:22:01] <gigaherz|work> the server implementation did
[08:22:03] <gigaherz|work> but the api did not
[08:22:15] <gigaherz|work> cauldron implements that api I believe
[08:22:55] <gigaherz|work> well, spigot for just vanilla + plugins, kcauldron for forge + plugins
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[08:29:05] <TehNut> Pretty sure Cauldron doesn't/won't exist on 1.10
[08:29:18] <TehNut> Modded servers generally use Sponge now
[08:29:29] * AbrarSyed is now known as Abrar|gone
[08:30:15] <gabizou> gigaherz|work hommiesteven sponge is a new API + implementation that has two flavors: one for Forge compatible environments and one for purely Vanilla.
[08:30:32] <gigaherz|work> I know about it
[08:30:34] <gabizou> it is for 1.8+ only (though, 1.8.x is not supported)
[08:30:37] <hommiesteven> ok give me website
[08:30:43] <gabizou> .docs
[08:30:43] <hommiesteven> to find spong flavor for forge
[08:30:52] <gabizou> oh whoops, wrong irc channel :P
[08:31:15] <gabizou> https://docs.spongepowered.org/stable/en/server/getting-started/implementations/spongeforge.html
[08:31:45] <gabizou> http://files.minecraftforge.net/spongepowered those are all the available builds for forge
[08:32:11] <gabizou> note that bukkit plugins do NOT work on sponge
[08:33:33] <Aroma1997> isn't that the entire point with sponge?
[08:34:25] <gabizou> Aroma1997 it's a new API, not a reimplementation of bukkit.
[08:34:40] <Aroma1997> what's the point of it then?
[08:34:50] <Aroma1997> Then, you can just make mods instead of plugins?
[08:35:01] <gabizou> read the docs, i'm heading to sleep.
[08:35:36] <TehNut> You could make mods, yes. But those almost always break between MC versions. SpongeAPI is a full abstraction from MC code
[08:36:07] <Aroma1997> hmm
[08:36:08] <Aroma1997> true
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[08:55:14] <hommiesteven> nvm i 'll wait until all the mods updated
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[09:01:38] <hommiesteven> hollyfuck curse forge login is broken asf
[09:01:57] <gigaherz|work> today? or in general?
[09:02:08] <gigaherz|work> it has worked fine for me for the past few years ;P
[09:04:42] <hommiesteven> lol no it thinks im harley16
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[09:04:53] <hommiesteven> from my minecraftforums account when it's actually d4rknova
[09:05:05] <hommiesteven> strange thing indeed it is
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[10:13:38] <d4rknova> ou
[10:15:55] <gigaherz|work> means egg in catalan
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[11:29:18] <TechnicianLP> if i have two tileentites that are next to each other and constantly query for each other - could those be abused as a chunkloader when placed on the border of chunks?
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[11:42:14] <Kruptein> hi we are currently still on 1.8.9 but would like to update to the latest forge build (1.11.2 I believe).  is it advised to immediately change my gradle file to that version and fix code where necessary or to first fix 1.9 then 1.10 and finally 1.11 ?
[11:42:38] * MrKickkiller is now known as MrKick|Away
[11:44:57] <TechnicianLP> you should probably go directly for 1.11 because you will have to update the same code several times ... BUT doing it in steps can be beneficial as well because most changes are smaller
[11:47:41] <Kruptein> ok I'll start with an experimental 1.11 branch and see if that is feasible otherwise I'll try it iteratively
[11:49:28] <Kruptein> is there some place where I can see major changes between versions on the forge side or should I just go through the changelogs
[11:50:44] <TechnicianLP> 1.8.9 > 1.9: https://gist.github.com/williewillus/e37edde85dc78d2e138c
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[11:54:47] <Kruptein> thanks
[11:56:06] <gigaherz|work> https://github.com/kashike/migration/wiki/1.8.9-to-1.9
[11:56:13] <gigaherz|work> https://github.com/kashike/migration/wiki/1.9-to-1.9.4
[11:56:18] <gigaherz|work> https://github.com/kashike/migration/wiki/1.10.2-to-1.11
[11:56:25] <gigaherz|work> (1.9.4 === 1.10.2)
[11:59:54] <Kruptein> this is gonna make my life a whole lot easier thanks
[12:00:03] <Kruptein> I remember the manual work I had to do in the past
[12:03:02] <TechnicianLP> the 1.10.2 > 1.11 one showed me an easteregg xD
[12:05:58] <gigaherz|work> easteregg?
[12:08:18] <TechnicianLP> executing the help command in a commandblock
[12:12:42] <kashike> ;)
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[15:16:03] <hommiesteven> i has
[15:16:24] <hommiesteven> a question i need a mod to make peoples lives harder when they go outside when it rains
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[15:42:10] <hommiesteven> do any of you guys know of a mod
[15:42:21] <hommiesteven> where going under ground can kill you
[15:42:35] <Ashindigo_> Isn't that vanilla?
[15:42:42] <Ashindigo_> I.e zombies skeletons
[15:45:24] <hommiesteven> im talking about
[15:45:27] <hommiesteven> for weather
[15:45:28] <hommiesteven> and shit
[15:45:34] <hommiesteven> and underground
[15:45:43] <hommiesteven> i want alot of difficulty so people have more fun :P
[15:46:41] <IoP> enviromine
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[15:47:28] <hommiesteven> it's broken
[15:47:34] <hommiesteven> and has not being updated for a long time
[15:48:45] <hommiesteven> i added glens gasse
[15:48:52] <hommiesteven> *gasses i'll replace it with that mod
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[16:00:02] <hommiesteven> i love a chellange
[16:00:08] <hommiesteven> *Challenge
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[16:29:36] <hommiesteven> java.lang.ArrayIndexOutOfBoundsException: 1
[16:29:37] <hommiesteven> at enviromine.trackers.properties.BlockProperties.GenDefaults(BlockProperties.java:302)
[16:29:39] <hommiesteven> at enviromine.core.EM_ConfigHandler.loadDefaultProperties(EM_ConfigHandler.java:644)
[16:29:40] <hommiesteven> at enviromine.core.EM_ConfigHandler.initProfile(EM_ConfigHandler.java:145)
[16:29:42] <hommiesteven> at enviromine.handlers.EM_EventManager.onWorldLoad(EM_EventManager.java:1399)
[16:29:43] <hommiesteven> at cpw.mods.fml.common.eventhandler.ASMEventHandler_804_EM_EventManager_onWorldLoad_Load.invoke(.dynamic)
[16:29:45] <hommiesteven> at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
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[16:29:46] <hommiesteven> at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
[16:29:48] <hommiesteven> at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:442)
[16:29:49] <hommiesteven> at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:336)
[16:29:51] <hommiesteven> at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:631)
[16:29:52] <hommiesteven> at java.lang.Thread.run(Thread.java:745)
[16:29:54] <hommiesteven> solution?
[16:29:55] <Ordinastie> dude
[16:30:05] <Ordinastie> use fucking pastebin
[16:30:51] <Akkarin> but it's much more fun when you get disconnected like three times by fakelag!
[16:32:52] <Ashindigo_> Use pastebin
[16:36:03] <gigaherz_m> hmmm
[16:36:10] <gigaherz_m> since when are gold tools harvest level 0 ?!
[16:36:43] <Ashindigo_> I don't know ;|
[16:36:50] <Ashindigo_> *|
[16:36:59] <gigaherz_m> I need to fix the docs of Survivalist, cos I thought gold would be harvest level 3, and diamond would be harvest level 4
[16:37:01] <gigaherz_m> XD
[16:40:24] <hommiesteven> http://pastebin.com/DKijv8NF
[16:44:54] <hommiesteven> Ordinastie use fucking pastebin
[16:44:56] <hommiesteven> Akkarin but it's much m\
[16:45:28] <Akkarin> ...
[16:45:45] <Ashindigo_> Wat?
[16:55:04] * MrKick|Away is now known as MrKickkiller
[16:56:51] <Baughn> Is there anything I can do to be notified when a particular air block is replaced?
[16:57:20] <Baughn> I.e. because it's in-between a power transmitter and receiver.
[17:01:18] * mezz_ is now known as mezz
[17:02:10] <SkySom> Baughn, place your own custom air blocks?
[17:03:14] <Baughn> SkySom: Apparently a lot of mods check for a block id of 0, rather than "is-this-air".
[17:03:18] <Baughn> So that's a nonstarter.
[17:03:27] <Baughn> Unless something's changed recently.
[17:03:28] <SkySom> Well those mods are wrong.
[17:03:35] <Baughn> I'd still get blamed.
[17:03:52] <Lord_Ralex> then tell them to blame the other mods
[17:03:54] <Lord_Ralex> and ignore it?
[17:04:11] <Baughn> Any *other* ideas?
[17:04:32] <SkySom> Listen for block place event and check.
[17:04:49] <gigaherz_m> Baughn: if a mod checks for id 0
[17:04:51] <Baughn> I guess it'll have to be that..
[17:04:57] <gigaherz_m> it means it won't work with replacing grass, either
[17:05:04] <SkySom> But seriously just make your own air block...
[17:05:11] <gigaherz_m> that said
[17:05:13] <SkySom> Most mods have fixed their shit last I knew.
[17:05:18] <gigaherz_m> Iwouldn't rely on being notified
[17:05:21] <Baughn> SkySom: I've seen the drama surrounding Railcraft's.
[17:05:23] <gigaherz_m> rather
[17:05:26] <gigaherz_m> if you have a power transmitter
[17:05:28] <gigaherz_m> and a receiver
[17:05:36] <gigaherz_m> just manually poll in between regularly
[17:05:40] <gigaherz_m> not every tick
[17:05:43] <gigaherz_m> but every now and then
[17:05:46] <Baughn> That's what we do right now.
[17:05:59] <Baughn> But it's also limited to 128 blocks right now. I mean to increase the range to several km.
[17:06:23] <Baughn> Though..
[17:06:43] <Baughn> I might go with custom air blocks anyway. I want them to glow in the rain, so..
[17:06:51] <Baughn> At least that would be reasonably obvious.
[17:10:15] <hommiesteven> lol so it crashes once
[17:10:25] <hommiesteven> reboots and does not crash again how weird
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[17:22:01] <SkySom> Baughn, truly at that range, you'll gonna have a bigger issue with chunk loading and such.
[17:22:27] <Baughn> SkySom: Chunk loading is not required.
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[18:35:32] <hommiesteven> http://pastebin.com/Jd8NG8NY
[18:35:37] <hommiesteven> what causes this to crash
[18:35:58] <hommiesteven> can someone help me
[18:36:20] <IoP> just wait. Someone answer when he has time to read log
[18:37:25] <IoP> otoh [esper] There is no such nick someone
[18:37:39] <hommiesteven> IoP
[18:37:43] <hommiesteven> i already did read logs
[18:37:45] <hommiesteven> :|
[18:37:52] <hommiesteven> and i can't figure out which mods causing it
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[18:42:31] <hommiesteven> lol extraplanet
[18:44:12] <gigaherz_m> hommiesteven: if I undetand correctly, that means you are trying to access a dimension that doesn't exist
[18:44:26] <gigaherz_m> what exactly is causing that, no idea.
[18:44:28] <hommiesteven> lol no it's as soon
[18:44:38] <hommiesteven> as i get on single player
[18:44:50] <hommiesteven> world im testing out it so there is no bugs before i upload the modpack
[18:45:33] <hommiesteven> gigaherz_m:
[18:45:46] <hommiesteven> im trying again now to see if it happens again if it does ima just remove the mod
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[19:09:30] <minecreatr> does anyone know of any article/explanation for how minecraft is threaded.
[19:09:36] <minecreatr> especially related to rendering clientside.
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[19:11:04] <minecreatr> that is funny how the person who probably knows a ton about what I asked joined a few seconds after I asked the question xD
[19:11:40] <gigaherz_m> minecreatr: I'll go ahead and guess that mojang just created a rendering thread
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[19:11:53] <gigaherz_m> and then fixed the issues with hacks and stuff, until it worked
[19:11:53] <gigaherz_m> ;P
[19:12:09] <minecreatr> well, im somewhat curious about how the actual interaction is, and what is called from what thread.
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[21:22:58] <Shambling> huh, perhaps I put too many things in that improve fps at once
[21:23:24] <fry> you don't put thing it to improve fps, you take them out :P
[21:23:30] <Shambling> :D
[21:24:35] <Shambling> it was load time that was suffering, might have just been another mod interacting with JEI though
[21:24:49] <Shambling> we'll see, foamfix+optifine+betterfps... I'm asking for a crash and torn textures
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[21:25:45] <hommiesteven> shit i got banned from minecraftforums
[21:25:47] <hommiesteven> curse :(
[21:25:57] <Shambling> did you post some more porn 'accidently'
[21:26:56] <Shambling> might be misremembering names, but I think if I scroll up...
[21:27:10] <hommiesteven> no
[21:27:19] <hommiesteven> i said to a kid who was spamming his server
[21:27:29] * MineBot sets mode: +b *!*@40.144.212.203.sta.dodo.net.au
[21:27:29] * hommiesteven was kicked by MineBot (Banned: (6h) Spamming me to unban him from curse.. the fuck?)
[21:27:49] <Lord_Ralex> lol
[21:28:12] <Shambling> how would minebot unban someone from curse? Is that a thing?
[21:28:21] <Lord_Ralex> no
[21:28:21] <Shambling> can you bring me fame and infamy minebot?
[21:28:34] <Lord_Ralex> i bet he was pm'ing lex, and lex just banned him
[21:28:46] <fry> be careful what you wish for :P
[21:29:05] <Lord_Ralex> well, it's funny, cause he did not bother to spam me
[21:29:10] <@LexDesktop> <hommiesteven> oi
[21:29:11] <@LexDesktop> <hommiesteven> unban me
[21:29:11] <@LexDesktop> <hommiesteven> from curse
[21:29:11] <@LexDesktop> <hommiesteven> chatroom
[21:29:12] <@LexDesktop> bingo ;)
[21:29:39] <@LexDesktop> I dont have any control over curse
[21:29:41] <Lord_Ralex> ain't unbanning him anyways
[21:29:55] <@LexDesktop> you banned him?
[21:29:58] <Lord_Ralex> mhm
[21:30:08] <Lord_Ralex> spammed stupid images and just is a dick
[21:30:56] <Shambling> scroll up to about 18:06:33 and look at ghosteve post, quality poster I'm sure
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[21:32:11] <Shambling> I mean, I'm no quality poster with the amount of whining and innane questions, but at least I don't go posting porn :P
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[21:32:33] <@LexDesktop> oh thats just retarded...
[21:32:58] <TechnicianLP> where should we scroll up? definitly not in irc ...
[21:33:04] <@LexDesktop> humm anyone else having issues in 1.11.2 with their mose just... drifting?
[21:33:15] <@LexDesktop> yes he posted it in IRC yesterday
[21:33:21] <@LexDesktop> mouse*
[21:33:45] <fry> not me
[21:33:57] <Shambling> might have been from yesterdday or the day before, but it was in this channel at 18:06:33
[21:34:08] <fry> Shambling: timezone? :P
[21:34:09] <Lord_Ralex> times are kinda hard to translate
[21:34:12] <Shambling> oh I'm in est
[21:34:19] <fry> what time is it now? :P
[21:34:23] <Shambling> 16:34
[21:34:28] <Shambling> so yesterday about 6:30?
[21:34:39] <fry> so, 22 hours 30 mins ago
[21:34:51] <Shambling> would be in history ... well if you use hexchat
[21:34:54] <Shambling> no idea with mirc
[21:34:55] <fry> good thing about relative time - everyone understands it :P
[21:35:03] * TechnicianLP open a log to look what happened at midnight
[21:35:28] <Shambling> so does anyone know how to get the stacked dual hotbars that rorax was showing off? I see no config options for stacking, just side by side
[21:36:05] <Shambling> ooo... well f11 alt tabbing certainly doesn't like these speed booster mods
[21:38:41] <TechnicianLP> Shambling: the "lets post random dropbox links"?
[21:39:05] <Shambling> hmm?
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[21:40:05] * TechnicianLP saw even more stupidity of that guy in the logs
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[21:40:57] <Shambling> oh I came on right as he posted the porn
[21:41:10] <Shambling> years of using irc and forums have trained me not to randomly click links
[21:41:16] <Shambling> oh and working as a computer technician :P