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Displaying the last 30 lines.

[12:21:19] * McJty (~jorrit@ptr-9197ufov2yweejlgv7t.18120a2.ip6.access.telenet.be) Quit (Quit: Leaving)
[12:23:42] <Ordinastie> but you can't have framework call the registration for you
[12:25:41] <Ordinastie> in my current case, the regsisters are called from a static initializer from a class that is loaded by the annation processor in my core
[12:26:28] <Ordinastie> *annotation
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[13:11:18] <TechnicianLP> is there a good way to retain a reference to a EntityPlayerMP instance specific to a player? (replace the object if the player object changes due to dimensionchange/ dont rely on GC if the player logged off etc.)
[13:13:07] <TechnicianLP> basicaly because i have a te that needs access to the player that placed it (nad i dont want to constantly search him out from the list)
[13:13:40] <Ordinastie> search only when your weak ref is gone
[13:14:00] <TechnicianLP> that would rely on the old instance being gced though ...
[13:34:20]
[13:34:20] #minecraftforge - Sun Dec 10 13:34:20 2017
[13:34:20] ---
[13:34:20] * Topic is ':Downloads: http://files.minecraftforge.net Documentation: http://mcforge.rtfd.io Rules: http://goo.gl/T2Lz3F'
[13:34:20] * Set by LexLap2 on Sun Dec 04 17:30:28
[13:34:20] * Server sets mode: +C
[13:34:20] * Server sets mode: +Q
[13:34:20] * Server sets mode: +c
[13:34:20] * Server sets mode: +n
[13:34:20] * Server sets mode: +r
[13:34:20] * Server sets mode: +t
[13:34:20] * Server sets mode: +f #RegisterYourNameMoron
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[13:47:22] * Mickelus (~Mickelus@x4e35ea55.dyn.telefonica.de) Quit (Ping timeout: 383 seconds)
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[13:54:52] * zz_mikeprimm is now known as mikeprimm
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