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[00:00:15]
[00:00:15] #sponge - Sat Jun 24 00:00:15 2017
[00:00:15] ---
[00:00:22] * Topic is ':Homepage & Downloads: https://www.spongepowered.org/ | Forums: .forums | Docs: .docs | GitHub: .git | Twitter: .twitter | Channel Rules: .rules | SoS XIV: Postponed | This is NOT the place to ask for Essentials/EssentialsX help'
[00:00:22] * Set by Owen on Sat Jun 10 09:14:12
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[01:09:39] <@Dockter> Meronat Around?
[01:11:12] <@Spongie> [DC] <P​a​r​k​e​r​ ​(​M​e​r​o​n​a​t​)​> Yep.
[01:11:34] <@Dockter> Can you give me that Discord invite again from last night, trying to reach out to PG85
[01:11:47] <@Spongie> [DC] <P​a​r​k​e​r​ ​(​M​e​r​o​n​a​t​)​> https://discord.gg/8FhSjf
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[01:12:16] <Meronat> He's pretty active on there
[01:18:38] <@Dockter> Is that MCPitman?
[01:18:44] <@Dockter> or a bot
[01:20:23] <Meronat> That's him
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[05:09:25] <Toxic> Are plugins supposed to work with the experimental versions in 1.12 of sponge forge?
[05:10:23] <@gabizou> Toxic depends on if they require certain bits of the api that were changed
[05:10:54] <Toxic> Well I have tried a few and none worked
[05:11:01] <Toxic> Something as simple as worldedit didn't work even.
[05:11:23] <@gabizou> you're not using bukkit plugins, right?
[05:11:44] <Toxic> I downloaded the worldedit from curse plugin page
[05:12:43] <Toxic> Should I ONLY use plugins from sponge plugin site?
[05:13:06] <@gabizou> more than likely, unless you're using spongeforge, in which forge mods (worldedit for forge for example) will work
[05:13:26] <@gabizou> but generally bukkit plugins will not function on any sponge implementation as sponge doesn't use bukkit's api
[05:15:48] <Toxic> Oh ok that would make sense to me. Tyvm I will try out sponge plugins only from now on :D
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[05:26:42] <@Spongie> [DC] <I​n​s​c​r​u​t​a​b​l​e​> WE for sponge is workin' on the 1.12 SCS
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[05:30:31] <@Spongie> [DC] <I​n​s​c​r​u​t​a​b​l​e​> GP, not so much. Liquid placement bypasses it :/
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[08:00:53] <@Spongie> [DC] <S​k​y​r​i​d​e​r​> How do you know how much RAM your server really needs?
[08:03:47] <@Spongie> [DC] <L​o​k​i​ ​⧉​> download lots @Skyrider
[08:05:41] <@Spongie> [DC] <I​n​s​c​r​u​t​a​b​l​e​> crude estimates 10 players per GB on vanilla 5 per GB on Forge. Depends on mods, plugins, and what they are doing, plus server settings
[08:06:08] <@Spongie> [DC] <I​n​s​c​r​u​t​a​b​l​e​> Hence "How long is a piece of string?"
[08:07:06] <@Spongie> [DC] <S​k​y​r​i​d​e​r​> Even with mods, plugins, etc, its hard to tell if server is having plenty or hitting the set ram.
[08:07:09] <@Spongie> [DC] <S​k​y​r​i​d​e​r​> Anyway to find out?
[08:07:16] <@Spongie> [DC] <S​k​y​r​i​d​e​r​> with eg, another mod :p
[08:07:25] <@Spongie> [DC] <I​n​s​c​r​u​t​a​b​l​e​> if you use linux, htop
[08:07:41] <@Spongie> [DC] <I​n​s​c​r​u​t​a​b​l​e​> not sure if nucleus has any mem management stuff
[08:07:44] <@Spongie> [DC] <S​k​y​r​i​d​e​r​> htop is showing I'm currently using up 75% ram, sticking around that number.
[08:08:03] <@Spongie> [DC] <S​k​y​r​i​d​e​r​> Given MC 1.5gb
[08:08:29] <@Spongie> [DC] <I​n​s​c​r​u​t​a​b​l​e​> that's not a lot for a server. I'd give it 2GB at least, if it's Forge
[08:08:42] <@Spongie> [DC] <S​k​y​r​i​d​e​r​> According to RES (in htop), 1756
[08:08:59] <Dabo> if you're using too much ram the server will slow down - that may be one way to tell in an extreme case?
[08:09:13] <Dabo> because it'll be constantly garbage collecting and/or crashing
[08:09:18] <@Spongie> [DC] <S​k​y​r​i​d​e​r​> Well thus far I'm not having any issues.
[08:09:33] <@Spongie> [DC] <I​n​s​c​r​u​t​a​b​l​e​> the real sign of lag isn;t high RAM use though. Forge likes to offload to RAM. High CPU use will be the real problem
[08:09:35] <cj89898> I usually dedicate 4-5GB for 1.12
[08:10:05] <@Spongie> [DC] <S​k​y​r​i​d​e​r​> only have 4GB ^^
[08:10:20] <cj89898> Java doesn't use 4-5GB constantly. It works in a way such that it will use smaller amounts if possible
[08:10:28] <@Spongie> [DC] <I​n​s​c​r​u​t​a​b​l​e​> use Aikars GC flags, it manages memory very well
[08:10:32] <cj89898> allocating 4GB just tells the system "i might need this"
[08:10:47] <cj89898> Skyrider what are you running?
[08:11:48] <@Spongie> [DC] <S​k​y​r​i​d​e​r​> MC 1.11.2 / Forge / Sponge with about 20 mods. Though, I only have max 2GB to share.
[08:12:00] <cj89898> That really isn't enough
[08:12:09] <cj89898> After 1.10, minecraft uses a bit more RAM.
[08:12:30] <cj89898> 2 gigs of RAM for a server, even with 20 mods, is too little
[08:12:47] <cj89898> and I'm guessing you use the other 2GB for your minecraft client?
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[08:13:33] <cj89898> I suggest, if you plan on running a minecraft server AND your client. Get at least 8-12 GB
[08:13:37] <@Spongie> [DC] <S​k​y​r​i​d​e​r​> Oh noes, its my VPS. Using (almost) the first 1.5 / 2GB for my web stuff.
[08:14:02] <cj89898> Oh...
[08:14:09] <@Spongie> [DC] <S​k​y​r​i​d​e​r​> https://cdn.discordapp.com/attachments/142425412096491520/328085375262130188/unknown.png
[08:14:20] <cj89898> Umm
[08:14:33] <@Spongie> [DC] <S​k​y​r​i​d​e​r​> I thought that MC mostly depends on caching on disk
[08:14:37] <cj89898> I would honestly suggest not running it. Or atleast upgrading it
[08:14:40] <@minecrell> I wouldn't worry about the amount of RAM until you have actual issues
[08:14:50] <@Spongie> [DC] <S​k​y​r​i​d​e​r​> Forgot to add, its only for about 5/6 players, max.
[08:15:03] <cj89898> Minecraft depends on many things. And running a server definitely depends on more than 2GB
[08:15:17] <@Spongie> [DC] <S​k​y​r​i​d​e​r​> I dont have any issues as of yet though.
[08:15:27] <cj89898> I guess that's always good.
[08:15:29] <@Spongie> [DC] <S​k​y​r​i​d​e​r​> No lags, no spikes, everything is running smoothly.
[08:15:42] <cj89898> It also depends on which mods really.
[08:15:50] <@Spongie> [DC] <S​k​y​r​i​d​e​r​> trying to keep the mod count low ^^
[08:15:53] <cj89898> mhm
[08:16:01] <@Spongie> [DC] <S​k​y​r​i​d​e​r​> Except for someone that if he dies underground, he temp sees the blocks around him at spawn.
[08:16:06] <@Spongie> [DC] <S​k​y​r​i​d​e​r​> not sure if thats client, server or mod related.
[08:16:19] <cj89898> because 20 lower-resource-intensive mods should be good on lower RAM
[08:16:22] <cj89898> though, not suggested
[08:16:58] <@Spongie> [DC] <I​n​s​c​r​u​t​a​b​l​e​> you can always tweak the entity activation ranges etc too
[08:17:17] <cj89898> I try to keep my view-distance lower
[08:17:26] <cj89898> It's on default 10 I believe in server.properties
[08:17:36] <cj89898> It is how many chunks 1 person loads at a time.
[08:17:47] <cj89898> May I ask what mods?
[08:20:55] <@Spongie> [DC] <S​k​y​r​i​d​e​r​> sec
[08:21:21] <@Spongie> [DC] <S​k​y​r​i​d​e​r​> https://cdn.discordapp.com/attachments/142425412096491520/328087188174536705/unknown.png
[08:21:26] <@Spongie> [DC] <S​k​y​r​i​d​e​r​> ic2 includes EJML-core-0.26.jar
[08:21:55] <cj89898> Have any of you ventured into galacticraft yue?
[08:21:57] <cj89898> yet*
[08:22:19] <@Spongie> [DC] <S​k​y​r​i​d​e​r​> Not yet.
[08:22:28] <cj89898> That might cause some lag, just saying now
[08:22:49] <@Spongie> [DC] <S​k​y​r​i​d​e​r​> in general or on a later state?
[08:23:07] <cj89898> When you start venturing into it I believe
[08:23:18] <@Spongie> [DC] <S​k​y​r​i​d​e​r​> If it would cause lag, got an alternative to it?
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[08:23:22] <cj89898> Because it will start generating the dimensions
[08:23:22] <@Spongie> [DC] <S​k​y​r​i​d​e​r​> To the mod that is.
[08:23:35] <cj89898> Not really, but I would just say test it when it happens
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[08:25:20] <cj89898> Also, if you get chunk loading wards
[08:25:25] <cj89898> those might up the lag and such
[08:25:39] <cj89898> because you'll be loading 9 chunks with each ward
[08:27:26] <@Spongie> [DC] <S​k​y​r​i​d​e​r​> mmhhh
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[08:42:48] <@Spongie> [DC] <S​k​y​r​i​d​e​r​> Well appreciate the feedback
[08:47:36] <cj89898> yep
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[11:05:03] <@Spongie> [DC] <N​e​u​m​i​m​T​o​> what shortcut am i supposed to press if i want to see entity bb in vanilla client?
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[12:42:33] <Screech> Hello
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