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[00:00:38]
[00:00:38] #ftb - Thu Feb 23 00:00:38 2017
[00:00:38] ---
[00:00:40] <mrkirby153> So, would foamfix reduce the used heap size?
[00:00:46] * Topic is ': Don't be a dick || http://help.mojang.com/ - CHECK BEFORE ASKING ABOUT LOGIN ISSUES || NO SERVER ADS || Website: http://feed-the-beast.com FTB Teamspeak: teamspeak.feed-the-beast.com || Dont PM people without asking first || Use http://paste.feed-the-beast.com/ for Logs and Stacktraces! || Dont ask to ask a question, just ask! || NO ETA's! || Curse Community: https://goo.gl/jZyPP0'
[00:00:46] * Set by Gaz!~Gaz492@wolf.ski on Tue Nov 15 16:23:46
[00:01:08] <mrkirby153> Because right now, my pack crashes with a OutOfMemoryError when the heap is < 2.5GB
[00:04:58] * Neal (~Neal@47.152.156.32) Quit (Read error: Connection reset by peer)
[00:08:17] <Seylerius> Any recommendation for a GregTech-type mod for the lightweight pack I'm building? I'm thinking Tinker's Construct (plus Mechworks and Steelworks) for the early game; OpenComputers, Big Reactors and IC2 for the midgame; and Applied Energistics for the late game.
[00:09:04] <Seylerius> Or any other mods y'all would recommend? I'm trying to keep the whole thing really lightweight, but if you see any gaps in the plan, please speak up.
[00:09:50] <Seylerius> This is for 1.7.10
[00:13:30] <Seylerius> What mods other than buildcraft provide quarries?
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[00:17:03] <+IoP> rftools, XU
[00:18:27] <mrkirby153> How exactly does the XU dimensional quarry work? Is there actually a dimension where stuff is mined?
[00:18:35] <mrkirby153> Or does it just make up stuff
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[00:23:14] <Seylerius> IoP: Which of the three is most bullshit, and which of the three makes you earn the bullshit most clearly?
[00:24:12] <+IoP> oh and progressive automation have some kind of quarry
[00:24:34] <+IoP> and that one crapoy tech mod might also have
[00:25:30] <+IoP> What was that mod which was told to be killer of thermal expansion?
[00:26:48] <Seylerius> NiLon: Didn't really mean my idea as an alternative to having a definitive clock per-planet (and possibly per-station as well?), but rather as a context to put them all in. It's been T_M milliseconds since epoch, where T_M = Time since Martian Clock activated + Known time when Martian clock was activated.
[00:27:06] <Tankh> it's quite clear what this is supposed to be, right? http://i.imgur.com/O4VbAAg.jpg
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[00:27:40] <Seylerius> Tankh: RJ45, obviously enough.
[00:28:04] <Rhapsody> So now I know what it feels like to quarry and fortune certus ore and end up having enough that you never need any again :) https://vgy.me/M0SSR2.png
[00:28:17] <Tankh> good. just paranoid that I'd been staring myself blind at it for too long
[00:28:18] <Rhapsody> probably a puny amount for some of you but this is a pretty early result
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[00:28:41] <Seylerius> NiLon: Activation time would be calculated with a clock signal from the nearest calibrated clock, and adjusted using travel time and relativity.
[00:28:56] <NiLon> Seylerius but that too is rather weak as it's based on some random point of time and there is history before it too, as in it's not positive and that causes some issues
[00:29:46] <NiLon> same way as you can't use unix epoch comfortably with negative values
[00:30:14] <NiLon> as you can't be sure if that is before epoch or integer overflow
[00:31:01] <Seylerius> NiLon: Then you need a better definition of Epoch. Two ways to go about that: find a better way to measure how long ago a suitably early event was (Earth or Sol formation? Earlier?), or take a known event and set Epoch to suitably long before that.
[00:31:45] <NiLon> short times usually have no problem when we are just talking about human life
[00:32:04] <Seylerius> Epoch = 1970-01-01 - 10B years?
[00:32:18] <NiLon> but if it's going to be universal timesystem, then it needs to be quite flexible with time dilations and who knows what warp drives there is going to be
[00:32:57] <NiLon> and because of the complexity something tells me that will never happen
[00:33:04] <Seylerius> NiLon: So really the first solution is more optimal: find a way to measure the Milky Way's age precisely.
[00:33:41] <Seylerius> IoP: Got an opinion on which of those mods makes you earn your bullshit the hardest?
[00:33:49] <NiLon> good example would be that it's not really solved issue even on Earth :D
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[00:35:02] <Seylerius> NiLon: Why, oh why don't we have read-access to the multiversal computational substrate? That'd solve this quite handily: ticks since simulation-start. :p
[00:35:14] <+IoP> Seylerius: all are good
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[00:35:49] <NiLon> Seylerius but I'm not even sure if that would solve the problem
[00:36:03] <NiLon> for example there could be twins born at same tick, yet A is 1000 ticks older than B
[00:36:11] <Seylerius> IoP: I'm specifically looking for one that makes the player earn their OP gear. No bullshit-tier tech for free/cheap is the goal. Do any of them fit that better or worse?
[00:36:35] <NiLon> every person would need to have personal tick counter on them
[00:36:46] <Seylerius> NiLon: You talking relativistic age there?
[00:37:01] <NiLon> is there other kind of age?
[00:37:15] <+IoP> Seylerius: rftools requires using brains
[00:37:56] <Seylerius> NiLon: That gets into a problem of definition: When we say "age", are we talking about "ticks that have occurred since subject.birth" or "total ticks experienced by subject"? It's a terminology problem.
[00:38:13] <Seylerius> IoP: That's good.
[00:38:15] <Seylerius> Thanks.
[00:38:37] <NiLon> Seylerius both are correct tho
[00:39:12] <NiLon> it's just question of perspective
[00:39:38] <Seylerius> Right. It's a terminology problem: the word "age" is ambiguous as to which concept it's referencing, and one needs different concepts for different tasks.
[00:40:26] <NiLon> right now those two really make no difference. But with space travel it becomes quite a problem
[00:40:53] <Seylerius> Exactly. Language will need to grow a bit to account for the two "age" concepts in use.
[00:41:37] <Seylerius> Especially during the period between early space travel and the first FTL drives, because that's when the majority of the time dilation will occur.
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[00:57:21] <Rhapsody> So as it turns out Ender Quarries in mushroom biomes have an interesting effect https://vgy.me/6AEu8O.png
[00:59:02] <Seylerius> Rhapsody: Lolwat? Did that put dirt in where the shrooms were?
[00:59:34] <Seylerius> IoP: Do you know if RFTools integrates well with AE2?
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[02:19:07] <cyther> forever has date format been confusing for me
[02:19:20] <cyther> with the us and uk format differences
[02:19:32] <cyther> on curse, wish it was customizable
[02:20:10] <cyther> though the dates arent always accurate anyway since i think it goes off all other mc versions of dates for the mod
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[02:20:59] <Demolishun> that is totally bull
[02:22:29] <cyther> which part
[02:22:44] <Demolishun> that part that i just logged in
[02:22:55] <cyther> my bad lol
[02:23:09] <Demolishun> sucker
[02:23:13] <Demolishun> ;)
[02:23:22] <cyther> i've grown to ignore the status messages automatically i think
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[02:23:27] <cyther> overlook them
[02:23:37] <Demolishun> i was counting on it
[02:23:43] <cyther> lol
[02:23:52] <Demolishun> all in good fun though
[02:23:58] <cyther> :P yep
[02:26:11] <cyther> ah how to master staying in the sleep wake cycle, seeing what strange imagery my brain can come up with
[02:28:46] <Demolishun> meditation music with binaraul that puts brain into freq that sleep is at.  stay away from 6Hz though. can cause seizures
[02:28:59] <cyther> its like i will see my room as it is, but theres random areas of distortion
[02:29:25] <cyther> do they really work though, i thought that was just silly youtube titles
[02:29:51] <cyther> all the ones i try i just like the sound itself
[02:30:09] <Demolishun> meditation is a learned thing
[02:30:16] <cyther> for relaxing, easy listening without too much intense emotions
[02:32:06] <Demolishun> meditation has been used for centuries by different cultures to modify the brain waves.  they might not have known that was happening, but that is what they did.  drums for battle, dance, sex, relaxing, etc.
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[02:41:16] <Seylerius> Anyone got a decent guide on configuring HQM and creating quests?
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[02:46:08] <chatter> hey guys
[02:46:13] <chatter> allah is doing
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[02:46:24] <LordCreepity> kek
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[02:53:45] <Seylerius> Whoo! Testing my new modpack for the first time.
[02:54:12] <Seylerius> Gonna have to find a guide on setting up HQM at some point.
[02:57:06] <Demolishun> what is a good food to feed botania flowers?  something that can grow quick and has good food value
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[03:07:50] <CacheRAM> Demolishun: you got the mod that adds crop sticks?
[03:08:08] <CacheRAM> might be pam's harvestcraft
[03:08:23] <CacheRAM> if so, you need soybeans
[03:08:42] <CacheRAM> make them 10/10/10 , then using a pot and a bean make broth
[03:09:02] <CacheRAM> after that, use a pot, the broth, and 2 beans to make garden soup
[03:09:33] <CacheRAM> feed soup to the flower. Can also be used in a culinary generator if you have the mod that adds those.
[03:11:07] <cyther> hygge just seems more like any culture in cold countries pubs and cosy fires
[03:11:12] <cyther> winter weather
[03:11:23] <cyther> so britain is already that
[03:11:41] <cyther> i dont see it so much in hotter climates
[03:12:47] <cyther> cosy is definitely something referenced to in britain
[03:13:06] <cyther> i like to combine it with minimalism too
[03:15:17] <cyther> i dont want to move into a brick and mortar type house i want something simpler and minimalist like a well insulated wood cabin and without unecessary space so built to that standard
[03:16:21] <cyther> and being rather frugal smaller space to live in is cheaper to heat too so a plus there lol
[03:16:56] <cyther> just land is so expensive at least in the uk
[03:18:14] <cyther> https://www.youtube.com/watch?v=TG8c9yCXfGA
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[03:20:35] * CacheRAM pokes Demolishun
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[04:23:57] <@FTBBot> Mojang Status: Mojang accounts website: Offline
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[04:25:58] <Demolishun> i wish i had agricraft
[04:28:52] <Demolishun> CacheRAM: dont have agricraft.  yeah, that looks okay, but is still kinda low energy
[04:29:42] <CacheRAM> Demolishun: got Beef Wellington? Got epic bacon?
[04:29:56] <CacheRAM> check NEI (jei, tmi, whatever)
[04:32:19] <CacheRAM> he can configure the bot because he is channel founder
[04:32:19] <CacheRAM> [22:32:06] -ChanServ- Information on #Direwolf20:
[04:32:20] <CacheRAM> -
[04:32:20] <CacheRAM> [22:32:06] -ChanServ- Founder    : Direwolf20
[04:32:20] * CacheRAM was kicked by FTBBot (CacheRAM Kicked for spamming!)
[04:32:20] * CacheRAM (~cacheram@140-186-40-3-dynamic.midco.net) has joined #FTB
[04:32:28] <CacheRAM> .....
[04:32:35] * CacheRAM is not a spammer
[04:33:35] <CacheRAM> darn, wrong channel anyway lol
[04:33:57] <@FTBBot> Mojang Status: Mojang accounts website: Online
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[05:13:34] <Seylerius> Do Big Reactors, BuildCraft, Iron Chest, OpenComputers, and Tinkers' Construct work with GregTech?
[05:16:02] <cyther> man i've made a pack smaller than my main one and its more laggy
[05:16:14] <cyther> i guess all the stuff i disabled has sped it up a lot
[05:16:34] <cyther> mods are all pretty much default settings frustrating
[05:18:27] <cyther> its going like 3-5% at time generating havent been that slow for a while, i thought maybe didnt give enough ram, i guess i have an unlucky selection of mods though removing rtg and handful others seem to speed it up quite a bit
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[06:19:59] <zenmaster> can someone help me with a bit of minetweaker code im trying to get working ?
[06:21:23] <zenmaster> I would like chicken manure to be functioning as bonemeal bone sow it can go into steves carts
[06:21:59] <zenmaster> how I change its function properties
[06:22:59] <zenmaster> recipes.addShapeless(<hatchery:chickenmanure>, [<hatchery:chickenmanure>, <ore:manure>], function(output, inputs, crafting){
[06:27:31] <zenmaster> recipes.addShapeless(<hatchery:chickenmanure>, [<hatchery:chickenmanure>, <ore:manure>], function(output = minecraft:bone>, <ore:bone, )});
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[06:37:10] <zenmaster> or chicken manureblock function as bonemeal I want to put it into use as a fertilizer like bonemeal
[06:37:43] <zenmaster> can any one help please I have been trying for hours
[06:38:24] <zenmaster> just need to know how to wright the code
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[08:43:46] <ScruffyRules> NolanSyKinsley, I see you on Reddit!
[08:44:02] <NolanSyKinsley> >.>
[08:44:19] <ScruffyRules> You poor bastard!
[08:44:23] <NolanSyKinsley> How much of an ass did I make of myself?
[08:44:40] <ScruffyRules> No much
[08:44:42] <NolanSyKinsley> I have only recently started going to reddit, god help me
[08:45:04] <ScruffyRules> lol
[08:45:06] <ScruffyRules> Not*
[08:45:15] <NolanSyKinsley> which post?
[08:45:28] <NolanSyKinsley> well, I haven't posted, which reply?
[08:45:42] <ScruffyRules> "You poor bastard."
[08:45:45] <NolanSyKinsley> ah
[08:46:00] <NolanSyKinsley> got in early on that bandwagon
[08:46:16] <ScruffyRules> I saw "NolanSy" while going to the next post and scrolled back up to see if it was actually you
[08:47:24] <ScruffyRules> I'm more of a lurker
[08:49:40] <NolanSyKinsley> Until recently I haven't even lurked, the level of idiocy was just to high for my standard. About a week ago I just started perusing hot and rising, and didn't find it entirely objectionable so have wandered around a little.
[08:49:56] <ScruffyRules> I only look at hot
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[09:06:52] <Kuroneko> hello little beasts waiting to be fed
[09:10:36] <NolanSyKinsley> >.>
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[09:49:17] <Ashindigo_> Is there a dynamic lighting mod for 1.10 that isn't optifine?
[09:50:38] <Kuroneko> dynamic lighting mod for 1.10
[09:51:09] <Kuroneko> sorry, that's bs, it's just what i expect a mod like this to be called owo
[09:55:39] <Ashindigo_> that actually exists on curse
[09:55:41] <Ashindigo_> Cool
[09:56:23] <Kuroneko> srsly? xD
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[09:59:18] <Kuroneko> i know shaders have dynamic lighting x:
[09:59:36] <Kuroneko> but that's probably not what you're looking for
[10:12:50] <asie> Ashindigo_: DynamicLights
[10:12:51] <asie> AtomicStryker's
[10:13:03] <asie> BUT for good performance you must enable immediateLightingUpdates in foamfix.cfg
[10:13:18] <asie> I want to code my own implementation of dynamic lights but, as it stands, that is currently not happening
[10:13:30] <asie> (such an implementation would be, of course, multithreaded)
[10:13:32] <asie> (etc.)
[10:13:52] <asie> that would also (a) not require the patch and (b) be more efficient, hopefully
[10:15:09] <Ashindigo_> Thanks asie
[10:15:45] <Kuroneko> asie is like omnitool o:
[10:15:56] <asie> Kuroneko: i've spent way too much in this modding scene
[10:16:00] <asie> time
[10:16:51] <Kuroneko> ik, you're the only one i always saw active with azanor
[10:17:05] <Kuroneko> and tema maybe
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[12:56:19] <Ashindigo_> Is it cheating if I decraft fully repaired tools into ingots?
[12:56:45] <Ashindigo_> There's no melting recipe for them and I just want the ingots
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[13:18:17] <erdem> http://paste.feed-the-beast.com/view/b359f85b   - hi i am using curse launcher, when installing since my pc user name contains a turkish character : İ the curse launcher didnt accept the default location as install location so i made it the users/public instead.
[13:18:50] <erdem> every other instance has worked but i just made a 1.8.9 one and the moment i click play this appears at Game Output tab and it doesnt launch.
[13:19:33] <erdem> as far as i understood it is looking for something in the users/Erdem İnce but i dont get why
[13:20:06] <Lartza> My guess would be it's downloading a needed library
[13:20:24] <Lartza> jansi happens to be a library that allows Java to print non-ANSI characters to the console, ironically
[13:20:38] <erdem> so whats the solution ?
[13:20:43] <erdem> any idea ?
[13:21:19] <erdem> Lartza:
[13:21:26] <erdem> how do i make your name red btw :')
[13:21:44] <Lartza> ?
[13:22:12] <erdem> you said its downloading but nothing happens
[13:22:15] <erdem> the game doesnt launch
[13:22:17] <+IoP> remind me to ping zeldo with log
[13:22:59] <Lartza> erdem, That's because it has downloaded the library but can't access it
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[13:23:01] * Ashindigo_ reminds IoP
[13:23:40] <+IoP> ypu needc to change TMP and/or TEMP environment variables to make JNA extract natives  into nsane location
[13:24:12] <+IoP> or change create new account with sane usename
[13:24:28] <Lartza> Or rename Windows user yeah :S
[13:24:44] <Lartza> It's not the greatest idea to use special characters in Windows usernames sadly
[13:25:00] <erdem> i renamed the user name but to change the name of the usr in c i have to create new
[13:25:09] <erdem> and afai understand its a pain in the ass to do so
[13:25:17] <+IoP> even FTB launcher with c:/ftb installation location might fail without changing temp folders
[13:25:32] <erdem> "ypu needc to change TMP and/or TEMP environment variables to make JNA extract natives  into nsane location" i dont get what this means sadly
[13:25:43] <erdem> is it something i can do with instructions easily ?
[13:25:47] <+IoP> renamind user probably does not rename folders in the disk
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[13:26:02] <DOKDOR> hey guys
[13:26:14] <DOKDOR> whats the fastest way to move water in DW20?
[13:26:34] <Lartza> To rename users on disk you need to create another administrator account, and move the userfolder and change the settings/registry to point to that yeah
[13:26:46] <Lartza> Does not work if you just rename from Windows settings
[13:27:35] <Lartza> You can break your user quite easily like that so, no warranty from us :P
[13:27:46] <Lartza> Though it should be fixable with more twiddling always
[13:31:45] <+IoP> I would avoid even using space in windows username
[13:31:45] <erdem> thanks
[13:31:59] <erdem> so i guess ill go create a new user account -,-
[13:32:43] <+IoP> env variables should be easy fix but with mobile => can write detailed instructions
[13:34:58] <erdem> nah dont bother
[13:35:02] <erdem> thaks anyways
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[13:57:32] <DOKDOR> whats the fastest way to get and transfer water?
[13:57:51] <DOKDOR> curently using XU2 pipes and nodes, and ender tanks
[13:58:22] <DOKDOR> previously used RS cables and fluid storage
[13:58:37] <FR^2> Tesseracts? Not sure, though
[13:58:52] <FR^2> ah, sorry, not part of that modpack
[13:59:02] <DOKDOR> DW20 1.10
[13:59:05] <DOKDOR> yeah :(
[13:59:43] <DOKDOR> trying to get water into an extreme reactor, but nothing seems to be fast enough
[14:02:22] <FR^2> extreme reactors? hmm. What size are you planning? :D
[14:02:42] <DOKDOR> not 100% sure
[14:02:54] <DOKDOR> need about 8000mb/t of steam to be made
[14:04:44] <FR^2> ah, I don't do steam yet. (using Infinity Lite 1.10 1.6.0)
[14:13:13] <DOKDOR> :(
[14:14:03] <McJty> DOKDOR: perhaps you can solve it with multiple water inputs?
[14:14:08] <McJty> i.e. input more water in parallel
[14:14:23] <Kuroneko> pro tip: don't go into roguelike dungeons during bloodmoon...
[14:14:26] <DOKDOR> i have 12 water inputs
[14:14:28] <McJty> I think EnderIO pressurized fluid conduits are also reasonably fast
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[14:15:05] <DOKDOR> ender fluid conduit is 200mb/t
[14:15:12] <DOKDOR> unfortuantely not fast enough
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[14:18:20] <DOKDOR> http://imgur.com/a/dBvcA is what i have atm
[14:18:28] <DOKDOR> its terribly inefficent
[14:18:34] <FR^2> DOKDOR: Ah, yes, I remember... some friends and I played with that as well and decided to modify the server config so that the EnderIO fluid conduits have more throughput...
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[14:20:31] <McJty> Actually the only way may be with RFTools Control
[14:20:46] <McJty> With a well written program and the top cpu it is probably possible of getting very good speed on fluid transfer
[14:20:55] <McJty> But I haven't tried it myself
[14:20:58] <Ashindigo_> ;)
[14:21:50] <McJty> It has 4 internal tanks of 10 buckets (10000 mb)
[14:22:08] <McJty> And it has no limits on input/output in that except the speed of the cpu
[14:23:06] <McJty> The top tier cpu can do 16 operations per tick
[14:23:26] <McJty> And I think to transfer 4x10000 mb you need about 8-10 operations
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[14:33:05] <Lumindia> https://www.youtube.com/watch?v=NRLQjWORROA this is beautiful
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[14:34:27] <DOKDOR> i may have to play with frtools. thanks McJty
[14:34:49] <DOKDOR> RFTools*
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[15:50:36] <Darkwolf> can someone help i cant seem to launch any pack
[15:51:25] <Stese> Darkwolf: can you get the crash log into paste.ubuntu.com
[15:51:39] <Darkwolf> every time i go to launch a pack it says the CodeChicken chunks doesnt have a MCvarient or something
[15:52:13] <Ashindigo_> Post the full log
[15:52:24] <Ashindigo_> (In the site stese posted)
[15:52:29] <+IoP> `nvidia Darkwolf
[15:52:47] <+IoP> progwml6: ^^
[15:52:48] <Ashindigo_> Alfred isn't here
[15:53:02] <+IoP> Darkwolf: update yor nvidia drivers
[15:53:06] <+progwml6> i'll fix it when i'm done w/ class
[15:53:14] <+progwml6> in a few hours
[15:53:25] <Darkwolf> i just posted it
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[15:53:52] <Darkwolf> is it a nvidia problem?
[15:54:02] <Darkwolf> from the pastebin i uploaded?
[15:54:56] <Stese> I've not seen the link yet! :P
[15:55:45] <Stese> Darkwolf:  please can I see the link?
[15:56:21] <Darkwolf> [15:52:40] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[15:56:41] <Stese> the link to the paste.unbuntu.com page?
[15:56:41] <Darkwolf> oops
[15:56:42] <Ashindigo_> The pastebin link
[15:56:51] <Darkwolf>  The coremod codechicken.core.launch.CodeChickenCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft -- this is the only thing that pops up
[15:57:10] <Stese> why do i always do unbuntu??? anyway
[15:57:20] <Stese> Darkwolf: I can't help without seeing the whole log.
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[15:57:37] <+IoP> your log has only one line? I don't beleive hat
[15:57:59] <Darkwolf> [15:52:40] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[15:58:09] <Darkwolf> [15:52:40] [main/INFO] [LaunchWrapper]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[15:58:17] <Darkwolf> [15:52:40] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker
[15:58:23] <Ashindigo_> Pleade
[15:58:26] <Darkwolf> [15:52:40] [main/INFO] [FML]: Forge Mod Loader version 7.99.40.1614 for Minecraft 1.7.10 loading
[15:58:29] <Ashindigo_> The paste link
[15:58:31] <Stese> DARKWOLF
[15:58:41] <Darkwolf> [15:52:40] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.8.0_25, running on Windows 7:amd64:6.1, installed at C:\Users\unamed \Documents\Curse\Minecraft\Install\runtime\jre-x64\1.8.0_25
[15:58:42] <Stese> Focus, dude.
[15:58:49] <Stese> the LINK to the log.
[15:59:03] <Darkwolf> thats the log
[15:59:08] <Stese> paste.ubuntu.com/<somenumber>
[15:59:13] <Ashindigo_> _LINK_
[15:59:31] <Darkwolf> oh my bad sorry
[15:59:35] <Darkwolf> http://paste.ubuntu.com/24053673/
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[15:59:59] <Stese> What modpack?
[16:00:04] <Stese> or is this custom?
[16:00:06] <Darkwolf> infinity evolved
[16:00:18] <Darkwolf> and also regrowth does same
[16:00:41] <Darkwolf> is it my nvidia driver ?
[16:00:46] <Stese> Does the equivalent version of vanilla run?
[16:00:51] <Darkwolf> yes it does
[16:01:03] <Stese> then it's not the nvidia driver.
[16:01:09] <Darkwolf> okay
[16:01:26] <+IoP> it is
[16:01:33] <+IoP> just update it
[16:01:48] <Stese> IoP: Erm... where are you getting that from?
[16:02:17] <Darkwolf> the old launcher worked wonders
[16:02:26] <Darkwolf> i could play it all the time no problem
[16:02:33] <Darkwolf> but now all of a sudden i cant play most of them
[16:02:43] <+IoP> Stese: just trust me
[16:02:44] <Stese> you can use the old launcher, if you want.
[16:02:54] <Ashindigo_> I don't see the exit code :|
[16:02:58] <Darkwolf> it didnt work it just crashed
[16:03:07] <Stese> IoP: i'm with Ash
[16:03:09] <Ashindigo_> Ah well
[16:03:24] <+IoP> reddit, forums, twitter and supprt side have been full of identical messages. All with one particular nvidia driver version
[16:03:50] <Stese> IoP : which also affects Vanilla.
[16:04:03] <+IoP> exit code is not visbile in fml-client-latest.log or on vanilla launcher's game output tab
[16:04:04] <Darkwolf> is the version of nvidia newer the 22nd feb?
[16:04:10] <Stese> IoP : because we've been having no end of users coming into #minecrafthelp
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[16:04:33] <Stese> Darkwolf : follow this http://hopper.minecraft.net/help/pixel-format-not-accelerated/support/#dxdiag
[16:04:34] <Darkwolf> my last update of nvidia was 22nd feb this year
[16:04:37] <+IoP> https://forum.feed-the-beast.com/threads/issues-with-nvidia-drivers-378-49-preventing-minecraft-loading.214966/
[16:05:27] <Stese> Yes, i've read that post.
[16:05:47] <+IoP> Darkwolf: is that install or release data?
[16:05:55] <Stese> the dxdiag will prove it.
[16:06:45] <Darkwolf> install
[16:06:52] <Darkwolf> was on 22nd
[16:07:02] <Darkwolf> so yesterday
[16:07:16] <Stese> need to see the driver version
[16:07:18] <+IoP> vanilla not crashing https://bugs.mojang.com/browse/MC-112780 ?
[16:07:28] <Stese> if you can get the dxdiag, we'll know for sure then
[16:08:04] <Darkwolf> what is the version that is bad?
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[16:08:24] <Darkwolf> im on 378.49
[16:08:31] <+IoP> *gg*
[16:08:51] <Darkwolf> im guessing thats the bad one
[16:08:55] <Ashindigo_> Yep!
[16:08:59] <Darkwolf> -.-
[16:09:05] <+IoP> How did you get that as newest driver release? from microsoft?
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[16:09:38] <Darkwolf> off the nvidia geforce
[16:09:57] <Darkwolf> it said last updated yesterday
[16:10:00] <Stese> GEforce experience might not have updated to latest.
[16:10:04] <Darkwolf> but ill do another update
[16:10:10] <Darkwolf> thanks people
[16:10:11] <Stese> where did you find that number?
[16:10:19] <Darkwolf> ill see if it works after the update
[16:10:35] <Darkwolf> the number?
[16:10:46] <Darkwolf> on the geforce update page?
[16:10:48] <Stese> the version number
[16:10:56] <Darkwolf> it says current version?
[16:11:00] <Stese> right ok.
[16:11:15] <Stese> http://www.nvidia.co.uk/download/driverResults.aspx/115609/en-uk 381.66
[16:11:28] <Darkwolf> ill be back if it crashes again
[16:11:36] <kuzetsa> http://www.geforce.com/drivers/results/114348 <<< 378.49 - WHQL - release date: Jan 24th
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[16:12:33] <mti_> It is this late stage of the server's life cycle again when performance needs to be managed properly. I am hunting down inefficient builds with a tick profiler but I can't help but wonder about MC's thread handeling. Does 1.7.10 (FTB Infinity) actually use more than a single thread now? I am seeing some load across all cores/threads.
[16:12:36] <+IoP> I remember seeing 378.66 in GF experience ~week ago. Or least someone said it is available there
[16:12:58] <+IoP> game tick is still on one thread
[16:13:22] <kuzetsa> eh, I'm on 375.39 (with a patch applied for compatibility) becuase it's what I was able to get working on linux 4.10
[16:13:52] <+IoP> Even gamepedia claims that world are multithreaded they are not. Everything ticking in every dimension is i one threead
[16:14:22] <mti_> IoP: so is it worth starting the server with taskset to something other than the default (presumably main) thread assuming that one is busy with other stuff as well?
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[16:15:30] <+IoP> idk. I have not seen any reliable benchmarks of that
[16:20:40] <mti_> I am inspecting performance via htop and I see multiple threads (not just the main) spike up to 60-70% usage every now and then while all others seem bored. We are approaching 40ms/t so I was wondering what can be done. I can try and assign even more RAM but will the garbage collection hate me for it?
[16:23:21] <+IoP> named threads?
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[16:30:43] * MineBot sets mode: +v SatanicSanta
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[16:37:16] <mti_> Just the 8 CPU threads. There is spikey load on all of them. I attribute this to MC.
[16:48:14] <+IoP> ohh you don't see name of threads with that tool .You'll need some java specific tool
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[17:23:39] <ICountFrom0> are the ender blossom things functional in ExU2 yet?
[17:24:30] <Lumindia> ender blossom?
[17:24:32] <Lumindia> what are thoise?
[17:24:47] <ICountFrom0> the plants that grow the ender pearls, I'm bad with names...
[17:24:56] <ICountFrom0> lilly!
[17:24:57] <Lumindia> those are ender lilies
[17:24:59] <ICountFrom0> ender lilly.
[17:25:00] <Lumindia> and yes they are
[17:25:00] <ICountFrom0> yha
[17:25:03] <ICountFrom0> thanks
[17:25:13] * ICountFrom0 quietely removes enderORE from his pack.
[17:25:16] * ICountFrom0 (webchat@pool-71-161-96-98.cncdnh.east.myfairpoint.net) Quit (Client Quit)
[17:25:46] <Lumindia> >.>
[17:25:48] <Lumindia> lol
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[17:43:36] <Trifase> you know what i never seen
[17:43:41] <Trifase> a pack that stars in the ender
[17:43:44] <Trifase> in the end
[17:43:57] <Trifase> you are given rings and powerful things to almost one shot the dragon
[17:44:03] <Trifase> and then everything is taken away
[17:44:10] <Trifase> because no returning portal forms
[17:44:22] <Trifase> and yo have to make your way to the overworld
[17:44:33] <Trifase> you'll eat and user ender pearls for everything
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[17:44:50] <Trifase> it's a totally cool idea
[17:44:57] <Trifase> i want money if someone implements it
[17:45:23] <Ashindigo_> I would imagine it to be a hqm/bq pack
[17:45:28] <Trifase> yeah sure
[17:45:34] <Trifase> maybe, maybe
[17:45:44] <Ashindigo_> You start in the overworld with  all your good stuff
[17:45:44] <Trifase> when you kill the dragon you open a portal
[17:45:54] <Ashindigo_> And your heading to the end to kill the dragon
[17:45:59] <Trifase> but you cant teleport from it, but you can receive 'rewards'
[17:46:27] <Trifase> because someone in the overworld (like the minecraft houston) is listening to you
[17:46:39] <Trifase> you'll survive with only potatoes on mars
[17:46:42] <Trifase> ehr, potateoes in the end
[17:47:52] <asie> mti_: If you're using FoamFix <0.6.1, updat eto 0.6.1
[17:48:02] <asie> oh, you're on 1.7.10 and server. Huh.
[17:48:05] <asie> Eight threads? Could be a computer mod.
[17:48:55] * Ashindigo_ checks his foamfix version
[17:49:25] <Ashindigo_> o.o 0.5.3 anarchy
[17:49:34] * Ashindigo_ updates quickly
[17:50:05] <asie> Ashindigo_: 0.5.3 is fine
[17:50:08] <asie> the bug was between 0.5.4 and 0.6.0
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[18:10:56] <+IoP> `ud thisisit
[18:12:12] <mti_> asie: It was mentioned that different dimensions run on different threads. Since it is a massive spike in CPU usage on a somewhat regular basis I assume it is some process that runs (e.g. GC) every so often and just picks any/some available CPU thread. Not much can be done about that but that still means that in theory there is a lot of raw CPU horsepower left that goes unused. So why is it that the server tickrate is approaching 40ms/t. I wo
[18:13:12] <asie> mti_: That is false
[18:13:32] <asie> All dimensions run on one thread.
[18:13:40] <asie> And they probably will until at /least/ 1.13.
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[18:14:47] <mti_> so the entirety of the server is running on a single CPU thread? So how comes that I can see that one having significantly more load than the others. They all seem about equal
[18:15:02] <+IoP> Well. Good thing I'm not in chat <censored>. They have :middle_finger: in profanity filter but no religious emojis
[18:15:48] <+IoP> mti_: what? Are you taling about loads seen in top per core?
[18:16:27] <asie> mti_: It might not be the world?
[18:17:27] <mti_> Yes IoP I thought Id just start at the top. Find out whats being used to what extend. Problem is I get stuck at the very top/start. Why is top not capable of telling me which cpu is running the bloody server?
[18:17:29] * Ashindigo_ decides not to ask about <censored>
[18:17:38] <+IoP> There was one(?) 1.8.9 snapshot which had threaded worlds. Then it was reverted
[18:17:46] <+IoP> Ashindigo_: name of the channel
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[18:19:38] <+IoP> Without taskset kernel just assigns processes to some core. It might be running there longer times to reduce context switches<citation needed>
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[18:21:41] <+IoP> I'm not even sure if java threads's CPU usage is visible to userland or does all threads report same cpu usage.
[18:22:39] <+IoP> Ashindigo_: their list also inlcude omfg but not omg. And lmfao.
[18:23:18] <Ashindigo_> I find swear filters to be anoying
[18:23:48] <Ashindigo_> All the ones I've dealt with have some really obsure ones so I have to lookup why I can't actually say that
[18:23:59] <asie> IoP: It is visible to userland, but you can't tell Java code usage and GC usage apart.
[18:24:31] <Ashindigo_> Then find.out it means fuck in some random language or urban dictionary gave it an inappropriate meaning
[18:24:52] <+IoP> Ashindigo_: One SJW suggested blacklisting that  :middle_finger: emoji in Curse's feedback. I listed all emojis I found offensive after that. Damn my list was :P
[18:24:53] <mti_> It would be great if there was a decent toolset to parse e.g. jstack
[18:24:55] <omglolbah> You'd love the swear filter in Summoner's War :p
[18:25:00] <+IoP> it even included santa claus
[18:25:11] <omglolbah> "ass" is filtered, but also as part of a word so "******in" (assassin)...
[18:25:18] <mti_> But at the end of the day there must be a simple answer out there why the server could in theory deliver more punch yet tickrate gets critical
[18:25:25] <omglolbah> or Charlotte gets turned into C*****te because 'harlot' is in the filter
[18:25:38] <asie> mti_: there isn't a simple answer to anything in Minecraft
[18:25:38] <omglolbah> fun times
[18:25:44] <Ashindigo_> `ud harlot
[18:25:47] <asie> like, anything
[18:26:00] <mti_> asie I found that to be infuriatingly true
[18:26:36] <mti_> But people do run massive MC deployments. How do they do that?
[18:26:55] <asie> too much experience
[18:27:39] <mti_> You'd think that in a community like MC knowledge on how to work around the limitations would be common domain
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[18:27:56] <asie> mti_: How many mods do you have?
[18:27:59] <mti_> But everyone hosting a server for more than two guys runs into performance problems a couple weeks down the line
[18:28:02] <asie> If you have more than twenty, the environment is no longer predictable.
[18:28:11] <asie> Also, yes.
[18:28:43] <asie> It's a mixture of ghost chunkloading, people building things like massive AE2 setups with zero consideration for just how laggy massive autocrafting setups can be while mods encourage that behaviour...
[18:28:44] <mti_> I am running FTB Infinity Expert mode unmodified with about 4/5 bases actively played (3 days of AFK chunk loading accounting for the variance)
[18:29:00] <mti_> Opis being discontinued is making my life a living hell anyway
[18:29:01] <asie> Yes, that sounds about right for lagfesting.
[18:29:08] <asie> Also, Opis wasn't even perfect.
[18:29:12] <asie> It didn't show many things which could impact performance.
[18:29:19] <asie> Like Thermal Dynamics's event handler. Or any tick event handler.
[18:29:25] <asie> I prefer to stick to VisualVM.
[18:29:25] <mti_> Not perfect but a billion times more convient than the tick profiler I use now
[18:29:28] <asie> (Or Player's Sampler)
[18:29:31] <asie> (if I have to)
[18:29:38] <asie> (Or nallar's TickProfiler)
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[18:29:48] <asie> (or WarmRoast, which generates live samplings over HTTP)
[18:29:54] <mti_> I think nallar's one is the one I use now
[18:30:09] <mti_> Let me grab a paste of your list and Ill investigate that stuff further
[18:30:11] <asie> Try WarmRoast.
[18:30:12] <mti_> appricate it
[18:30:13] <asie> Try VisualVM, too.
[18:30:20] <asie> VisualVM is the Java tool.
[18:30:45] <Sushiwow> hey so i was wondering if someone could help me i am currently trying to run a lan game with my buddy but java is having issues connecting. It started to say it was logining in but then it fails to fully connect.
[18:32:16] <mti_> Sushiwow: Does the log have anything to say? (on either end)
[18:33:55] <Sushiwow> the log just says that the connection timed out
[18:34:24] <+IoP> asie: yeah. Can't remeber different threading modes and how they are visible to userland
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[18:34:49] <+IoP> it's shame that there is not good top tool for java processes
[18:35:01] <asie> I remember
[18:35:10] <asie> when I received a very beefy machine for BTM16 as a donation
[18:35:13] <asie> but it was Minecraft
[18:35:23] <asie> so the machine's 20 CPU cores (40 threads!) were occupied by 1 Minecraft thread, 19 GC threads
[18:35:26] <asie> and, uh, a Mumble server
[18:35:39] <+IoP> only one jconsole plugin and maybe few enterprise things which requires shitloads of config
[18:35:49] <Sushiwow> <mti_> the message just states the contection times out
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[18:37:48] <mti_> Sushiwow: Well since you can see the PC on the other end I would assume that the local network is working fine.
[18:38:11] <mti_> If it is not logged decently chances are it does not actually have anything to do with minecraft itself.
[18:38:22] <mti_> I would look for firewall settings personally
[18:39:19] <donut> any idea if buildcraft composite blueprints still work?
[18:39:31] <donut> having trouble linking marked architect table areas
[18:39:52] <+IoP> asie: bad GC or not enough and GC was continously running?
[18:40:42] <asie> IoP: we had nothing better to do with it, honestly
[18:40:44] <asie> also, 150 players
[18:43:21] <+IoP> Nobody reminded me!
[18:43:32] <donut> ah nevermind
[18:43:52] <donut> composite blueprints do work, but just my textures for construction markers suck
[18:44:15] <asie> s/my textures for//, honestly
[18:44:45] <asie> during my time with BuildCraft, construction markers were one of my least favourite features...
[18:44:47] <asie> never got to fix it tho
[18:46:20] * LordCreepity is now known as LordNotFound
[18:47:35] <donut> asie: could be worse, just thought the didn't work at all.
[18:47:46] <donut> they*
[18:48:04] <donut> granted, these BC features are not that intuitive
[18:48:06] <asie> yes, because they're useless
[18:48:09] <asie> well, "useless"
[18:48:18] <asie> sorry, as a long-time maintainer of BC i'm fairly bitter about the mod as it is now
[18:48:19] <asie> also mildly powerless
[18:48:25] <asie> ex-maintainer*
[18:48:33] <donut> yeah i get that.
[18:49:05] * An_Angry_Brit (~AngryBrit@2.217.101.133) Quit (Ping timeout: 190 seconds)
[18:49:22] <donut> i still find the markers the best option to copy buildings as pretty much every pack and server does have BC
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[18:53:17] <asie> McJty: https://www.reddit.com/r/feedthebeast/comments/5v87ns/the_problem_of_the_modding_community_summed_up_by/de4en9n/ <- You might be in a position to ask him what CompatLayer is missing
[18:53:24] <asie> donut: True, on 1.7.10. Heh.
[18:54:02] <asie> The BuildCraft project's desire for uncompromising routes to maintenance and design might kill it beyond 1.11.2 the same way it almost killed it beyond 1.6.2
[18:54:17] <asie> but at this point, BuildCraft has been hit by pretty much everything
[18:54:33] <asie> if it withstands the test of long update times, it will withstand everything
[18:56:04] <donut> heh
[18:56:19] <donut> the first mod i ever installed
[18:57:07] <donut> shortly after the goonsquad boys featured it
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[19:01:10] <donut> ah, 5 years ago.
[19:01:13] <donut> time flies
[19:02:20] <McJty> asie, done
[19:02:29] <donut> also i recall last year covertjaguar ranting about toad reverting buildcraft to a "broken, sorry state"
[19:02:36] <asie> donut: this is somewhat true
[19:02:42] <asie> SpaceToad is a good designer but he's not the best programmer
[19:02:43] <McJty> donut, 1.10.2 packs don't have BC
[19:02:44] <donut> and lamenting on lost work
[19:02:48] <asie> yes, the Builder rewrite
[19:03:05] <asie> CovertJaguar was working on one for years and SpaceToad mostly reinstated old-style Builder code (which had a crazy amount of exploits I had to duct-tape over)
[19:03:18] <asie> in SpaceToad's defense, however, nobody ever saw most of that "Builder lost work", AFAIK
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[19:34:44] <minecreatr> McJty, Im trying to create an account for your modwiki, but the "Who we are" question dosn't make sense to me.
[19:35:19] <McJty> Hmm, I never did that so no idea. But note that the wiki is in the process of being moved
[19:35:23] <McJty> To a new host
[19:35:31] <McJty> So maybe wait a bit until that is done?
[19:35:58] <minecreatr> ok
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[20:19:56] <EsperNet_guy> Anyone else experiencing crashes when trying to use the faithful modpack?
[20:20:03] <EsperNet_guy> texture**
[20:28:29] * Gayan (~Jonathan@bsr-176-156-152-199.ft.ethernet.abo.bbox.fr) has joined #FTB
[20:28:35] <EsperNet_guy> I'm going to try using Soartex instead
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[20:36:23] <EsperNet_guy> Ok, so the launcher embedded resourcepack for Faithful is corrupted.
[20:37:32] <EsperNet_guy> http://f32.me seems to work
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[20:54:07] <EsperNet_guy> I think all the default resourcepacks are broken in the launcher because not even Soartex works
[20:55:48] <EsperNet_guy> Whats an ETA?
[20:56:37] * Ha5htagD3v (webchat@pool-100-12-40-143.nycmny.fios.verizon.net) has joined #FTB
[20:56:48] <Ha5htagD3v> hello
[20:56:54] <EsperNet_guy> Hey finally someone is on
[20:56:54] <Ha5htagD3v> can someone help me
[20:56:57] <EsperNet_guy> whats up
[20:57:38] <EsperNet_guy> What do you need help with?
[20:57:42] <Ha5htagD3v> skyfactory 3 has 192 mods in it but my skyfactory 3 server only has 177
[20:57:48] <Ha5htagD3v> mod*
[20:58:20] <EsperNet_guy> Thats beyond my scope of expertise
[20:58:32] <asie> EsperNet_guy: You didnt mention your modpack
[20:58:45] <Ha5htagD3v> my modpack?
[20:58:48] <EsperNet_guy> Infinity Evolved 1,7,10
[20:58:58] <Ha5htagD3v> skyfactory 3
[20:59:07] <asie> also
[20:59:10] <asie> you never posted a crash log
[20:59:15] <Ha5htagD3v> skyfactory 3 1.10.2
[20:59:22] <asie> Ha5htagD3v: that's fine by the way
[20:59:26] <asie> they don't have to have matching mod counts
[20:59:39] <asie> only matching mods
[20:59:46] <asie> and some mods, like client-only mods, require no match
[21:00:08] <EsperNet_guy> yeah I for instance, WAILA is client-side
[21:00:15] <Ha5htagD3v> but i got skyfactory 3 from curse but im trying to start up a server so me and my friend can play
[21:00:19] <asie> yes
[21:00:25] <EsperNet_guy> Use hamachi
[21:00:35] <Ha5htagD3v> no no no i have a dedicated server
[21:00:39] <Ha5htagD3v> i host servers
[21:00:43] <EsperNet_guy> oh well more power to you
[21:00:55] <Ha5htagD3v> yeah but it wont let me in the server
[21:01:04] <Ha5htagD3v> would you like to try to join for yourself
[21:01:07] <Ha5htagD3v> it has an X
[21:01:24] <Ha5htagD3v> and when i hover over it it say 170 something mods
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[21:02:18] <Ha5htagD3v> ay i ask how can i get in contact with a dev
[21:02:25] <Ha5htagD3v> may*
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[21:03:04] <EsperNet_guy> even though I self-diagnosed, here's the paste. I got mc to work again on my own.
[21:03:05] <EsperNet_guy> http://pastebin.com/ZFqviWeN
[21:03:49] <Ha5htagD3v> where can i get the files
[21:03:54] <Ha5htagD3v> to skyfactory 3 server
[21:06:26] <EsperNet_guy> https://www.feed-the-beast.com/projects/ftb-presents-skyfactory-3
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