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[00:00:38]
[00:00:38] #buildcraft - Thu Feb 23 00:00:38 2017
[00:00:38] ---
[00:00:50] * Topic is ':BuildCraft Discussion & Development - http://mod-buildcraft.com | 1.11.2 is being worked on | Latest: 7.1.18 / 7.2.7 (Compat 7.1.5 / 7.2.1) | Report bugs at http://github.com/BuildCraft/BuildCraft/issues'
[00:00:50] * Set by asie!~asie@2a01:7e01::f03c:91ff:fee7:dae on Wed Feb 08 09:08:19
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[09:46:12] <Tuxie> @AlexIIL: I think I fixed it. Check https://github.com/magnusjjj/BuildcraftCompat , the last two commits. I have zero clue if it breaks anything else though.
[09:48:57] <Tuxie> Basically I added some of the repos that are required for minetweaker and jei, plus moved some of the source directory defines around.
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[18:55:59] <MCorgano_69881> I have tin ore from forestry and tin ore from thermal foundation. As well, there are several other duplicate items
[18:56:18] <MCorgano_69881> IS there any way to make itALWAYS prefer thermal dynamics ore / gears / ingots?
[19:02:46] <Aroma1997> what do you mean with "prefer"?
[19:04:59] <MCorgano_69881> I have WAILA tooltips that show me what mod such-and-such an item is from
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[19:05:43] <MCorgano_69881> I made a copper gear before installing forestry, it would show up as "Copper gear <item id>, Thermal Foundation"
[19:06:16] <MCorgano_69881> Now i make a copper gear, same recipe, but it makes a "Copper gear <Different item id>, Forestry"
[19:06:22] <MCorgano_69881> and they don't stack with each other
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[19:07:00] <Aroma1997> no, there is no way to do that
[19:07:17] <MCorgano_69881> My main concerns are A: Storage space, now they use two slots instead of one, and B: Filters. I have Storage bus's send copper ore to a smelting processor setup
[19:07:32] <MCorgano_69881> but it doesn't send the forestry ore because it's "different"
[19:07:37] <Aroma1997> but it will always make the same output when having the same mods installed
[19:07:51] <Aroma1997> you can disable forestry ore in the config file, if you want to.
[19:09:23] <MCorgano_69881> As far as crafting it's fine enough, both gears seem interchangeable in all recipies I tried (Which must have been a pain in the dick to figure out)
[19:10:15] <MCorgano_69881> I'm jus wondering, if i have a buildcraft diamond pipe, and I tell it to send copper ore (thermal dynamics) to one place, and everything else to another, do buildcraft pipes figure that shit out for me?
[19:11:05] <MCorgano_69881> There must be somewhere that says "xxx block from one mod is equivalentto yyy block from two mod", which is why GEARS and INGOTS are interchangeable
[19:11:20] <MCorgano_69881> But does buildcraft filtering also see them as interchangeable?
[19:11:28] <MCorgano_69881> for things like diamond pipes?
[19:11:29] <Aroma1997> afaik bc diamond pipes will not detect forestry ore when set to thermal dynamics ore
[19:11:40] <Aroma1997> afaik bc diamond pipes do NOT use the OreDictionary
[19:11:52] <MCorgano_69881> IS there a ticket for that already?
[19:12:03] <Aroma1997> it's not a bug though
[19:12:11] <MCorgano_69881> OR can someone with more knowledge of this give some insight?
[19:12:21] <MCorgano_69881> Then as a feature request
[19:13:03] <MCorgano_69881> If they are treated by equivalent by other mods / crafting, then treating them as equilivant in sorting / pipe systems would improve consistatcy
[19:13:15] <Aroma1997> not necessarily
[19:14:02] <Aroma1997> because then it would be impossible to filter between thermal dynamics copper and forestry copper
[19:14:09] <MCorgano_69881> I could see how sorting them seperately could in some cases be useful, but if for every other use of say, copper ingots, the copper ingot mod type has no effect whatsoever
[19:14:26] <MCorgano_69881> then they are virtually identical apart from sorting
[19:14:37] <MCorgano_69881> then sorting becomes an inconsistancy
[19:15:17] <Aroma1997> the thing is having it this way makes it possible to sort both the same way by just putting both into the sorting pipe
[19:15:38] <Aroma1997> if it's the other way, it literally removes the option to sort them indiviually
[19:15:49] <MCorgano_69881> That would be perfectly acceptable to me, but in this case I'm already using two diamond pipes just to soart the sheer number of items
[19:16:17] <MCorgano_69881> MY question is why would you ever sort them individually id every other aspect of the items is identicle
[19:16:26] <Aroma1997> yes, but maybe some people need that exact thing, that wouldn't work anymore the other way around
[19:16:59] <MCorgano_69881> IF the oreDictionary makes their crafting, smelting, pulverizing identical and interchangeable, is there any use case for sorting them individually?
[19:17:07] <Aroma1997> because there might be recipes, that only work with one kin, but not the other, so you want to treat them differently...
[19:17:38] <MCorgano_69881> If that were the case, it would likely be because they wern't entered in the oreDictionary.
[19:17:45] <Aroma1997> no
[19:17:58] <Aroma1997> that or because the recipe doesn't use oreDict
[19:18:14] <Aroma1997> the latter one is sadly still relatively likely
[19:19:04] <MCorgano_69881> So the use case of not having them sorted similarly by diamond pipes / buildcraft is that (example: ingots) might be in the oreDictionary but have recipies that do not use oreDictionary
[19:20:08] <Aroma1997> yes
[19:20:10] <Aroma1997> or whatevert
[19:20:31] <Aroma1997> users come up with crazy ideas of why to sort things differently
[19:20:46] <Aroma1997> maybe they want to sort by the average rgb color of the block texture or whatever
[19:20:55] <MCorgano_69881> Ok
[19:21:06] <Aroma1997> however are you using rs?
[19:21:11] <MCorgano_69881> Honestly next on my list was overwriting all the textures with Thermal Dynamics ones
[19:21:14] <MCorgano_69881> IMO better
[19:22:22] <MCorgano_69881> http://i.imgur.com/rl9dXOj.png
[19:23:26] <MCorgano_69881> Uses two diamond pipes already, too many items
[19:23:27] <MCorgano_69881> http://i.imgur.com/PXnsOZV.png
[19:23:38] <Aroma1997> meh
[19:24:12] <MCorgano_69881> Feeds off a ME network, that can feed it like 30 different item pipes, but each path only supports 8 items, so i've already got to use two as a workaround
[19:24:18] <@AlexIIL> diamond pipes accept lists btw
[19:24:35] <MCorgano_69881> Tell me more about "lists"
[19:24:40] <Aroma1997> ^
[19:25:02] <@AlexIIL> basically up to 18 different items that can be filtered
[19:25:11] <@AlexIIL> and put into a single slot in the diamond pipe
[19:25:32] <MCorgano_69881> How / where do i find more info on this
[19:25:36] <@AlexIIL> they have another mode which will compare items by their oredictionary
[19:25:47] <Aroma1997> interesting
[19:25:54] <Aroma1997> since when are lists a thing?
[19:25:54] <MCorgano_69881> Ok this definately needs to make it into the docs
[19:25:59] <MCorgano_69881> Lol
[19:26:21] <@AlexIIL> 7.something I think#
[19:26:37] <MCorgano_69881> http://doc.mod-buildcraft.com/Core/List.md
[19:26:39] <Aroma1997> really?
[19:26:42] <MCorgano_69881> 6.1 (apparently)
[19:26:52] <MCorgano_69881> not that the wiki page helps us much
[19:27:43] <MCorgano_69881> I literally can't find any wiki mentioning it
[19:30:01] <MCorgano_69881> Crafted on assembly table? Really?
[19:31:16] <MCorgano_69881> Also, How do I do oreDict. mode?
[19:34:26] <@AlexIIL> you can use the "T" and "M" mode
[19:34:50] <@AlexIIL> it only allows 1 filter, and shows a few of the variants that it accepts next to it
[19:36:46] <+LuigiHutch> This may be more useful for documentation till the guide is done: https://docs.google.com/document/d/1VfEx2Pd3ttRso2bnO1I7y2QkHMVwqQnKVDT_N8tZez8/edit?usp=sharing
[19:38:43] <MCorgano_69881> Holy crap, thankyou!
[19:38:49] <MCorgano_69881> Sinceerly useful info
[19:41:42] <MCorgano_69881> should just copy paste everything to the wiki lol
[19:42:39] <+LuigiHutch> thats was the plan but lack of motivation and the fact that BC is now getting rewritten and an ingame guide there is not point
[19:44:03] <MCorgano_69881> is ingame guide in 1.7.10 or is that for a future version?
[19:44:15] <+LuigiHutch> 8.0.x
[19:44:19] <+LuigiHutch> which is for 1.11.2
[19:44:55] <+LuigiHutch> it is not in the 7.x.x versions
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